[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"case-detail-en-216":3},{"code":4,"message":5,"data":6,"serverTime":76},200,"success",{"id":7,"language":8,"title":9,"cover":10,"describe":11,"link":12,"view_num":13,"sort":13,"publish_date":14,"status":15,"video_id":12,"state":16,"create_time":17,"update_time":18,"product_scope":19,"related_products":20,"related_cases":21,"product_scope_list":22,"category_ids":25,"category_paths":31,"categories":43,"category_text":75},"216","2","Creating An Immersive Digital Experience for the Palace Museum","https:\u002F\u002Fdownload.hecoos.com\u002Fenlightv\u002F2026-20\u002FEyD8aFNMn6knPFXhQMwQ.jpeg","\u003Ch2>\u003Cspan style=\"font-size: 14px;\">The Hong Kong Palace Museum\u003C\u002Fspan>\u003Cspan style=\"font-size: 14px;\"> and the \u003C\u002Fspan>\u003Cspan style=\"font-size: 14px;\">Palace Museum in Beijing\u003C\u002Fspan>\u003Cspan style=\"font-size: 14px;\"> jointly launched their first collaborative multimedia exhibition, \"Patterns of Civilization.\" Using traditional Chinese patterns as a narrative thread, the exhibition traces visual languages across imperial architecture, ceramics, and textiles, re-contextualizing ancient history for a modern audience through immersive digital technology.\u003C\u002Fspan>\u003C\u002Fh2>\u003Cp>\u003Cbr>\u003C\u002Fp>\u003Ch2>\u003Cspan style=\"font-weight: bold;\">Specifications\u003C\u002Fspan>\u003C\u002Fh2>\u003Cspan style=\"font-weight: bold;\">Hardware:\u003C\u002Fspan> 9 Hirender media servers, 8 hecoos servers\u003Cbr>\u003Cspan style=\"font-weight: bold;\">Interactivity:\u003C\u002Fspan> 13 high-performance interactive hosts\u003Cdiv>\u003Cp>\u003Cspan style=\"font-weight: bold;\">Techniques:&nbsp;\u003C\u002Fspan>Multi-zone 3D Mapping, real-time interactive rendering\u003Cbr>\u003Cbr>The scale of this cultural collaboration demanded absolute technical precision. To manage the complexity of multiple interactive zones and 3D mapping on non-linear surfaces, a distributed hardware architecture was implemented. This setup ensured stable, high-fidelity playback across the entire gallery simultaneously.\u003Cbr>\u003Cbr>For the centerpiece bowl-shaped installation, 3D Mapping was utilized to achieve precise alignment between the virtual imagery and the physical structure, covering both interior and exterior surfaces. The hecoos and Hirender systems handled the rendering of complex spatial depth, transforming the gallery into a layered, three-dimensional environment.\u003Cbr>\u003Cbr>The integration of these systems allowed for a fully responsive visitor experience, providing a stable platform for 11 million pixels of heritage content to run without interruption. \u003Cbr>\u003Cbr>\u003C\u002Fp>\u003Cp>\u003Cbr>\u003C\u002Fp>\u003C\u002Fdiv>","","0","2025-05-14","1",null,"1778724007","1785835943","realtime_rendering_interaction",[],[],[23],{"value":19,"label":24},"Real-Time Rendering",[26,27,28,29,30],163,175,176,178,211,[32,35,38,39,41],[33,34,26],101,198,[36,37,27],102,204,[36,37,28],[36,40,29],203,[36,42,30],205,[44,51,58,63,69],{"id":26,"path_ids":45,"path_titles":46,"path":50},[33,34,26],[47,48,49],"Application Scenarios","Performance and Events","Art Exhibition","Application Scenarios \u002F Performance and Events \u002F Art Exhibition",{"id":27,"path_ids":52,"path_titles":53,"path":57},[36,37,27],[54,55,56],"Technology and Form","Core Technologies","3D MAPPING","Technology and Form \u002F Core Technologies \u002F 3D MAPPING",{"id":28,"path_ids":59,"path_titles":60,"path":62},[36,37,28],[54,55,61],"Interaction Design","Technology and Form \u002F Core Technologies \u002F Interaction Design",{"id":29,"path_ids":64,"path_titles":65,"path":68},[36,40,29],[54,66,67],"Spatial Forms","Immersive Dome","Technology and Form \u002F Spatial Forms \u002F Immersive Dome",{"id":30,"path_ids":70,"path_titles":71,"path":74},[36,42,30],[54,72,73],"Hardware and Software Ecosystem","Radar \u002F Infrared Sensing","Technology and Form \u002F Hardware and Software Ecosystem \u002F Radar \u002F Infrared Sensing","Application Scenarios \u002F Performance and Events \u002F Art Exhibition；Technology and Form \u002F Core Technologies \u002F 3D MAPPING；Technology and Form \u002F Core Technologies \u002F Interaction Design；Technology and Form \u002F Spatial Forms \u002F Immersive Dome；Technology and Form \u002F Hardware and Software Ecosystem \u002F Radar \u002F Infrared Sensing","2026-08-05 07:54:56"]