hecoos Studio —— Perform as desire
hecoos software is a rehearsal simulation visualizer and full case designer. With its exquisite simulation live effect of stage, lighting, visual scene, the rehearsals will seamlessly adapt on-site execution including video playing, lamp, and mechanical control, etc., which increases the proposal success rate and on-site execution efficiency. It is a necessary tool for Omni-Production creator.

Digital twin of true scene
Broadcast Director Simulation
Recreate the true live broadcasting environment and accurately present the movement trajectory of various stage mechanical devices, characters, and camera positions through animation, to achieve switching of live broadcasting images from any camera position; the switching commands for the broadcasting camera can be added to the timeline for automatic switching of the broadcasting images.
Array
The equipment can be quickly replicated with specified spacing, direction, and quantity, and arranged in circular or formation layouts for convenient and rapid setup.
Illuminance Test
Calculate the illuminance of the model surface based on the brightness lumens of the projector equipment. The illuminance can be compared with the color chart, or directly obtained at the mouse pointer position. Provides accurate light path occlusion testing and geometric distortion testing for projection customers.
Sound Field Simulation
Displays the coverage range of the sound field and provides effective sound simulation effects for on-site layout, enhancing the sense of realism.
Stage Library Editing
Manages and edits various stage equipment and devices according to DMX fixture library, providing multiple presentation options for stage design and simplifying the editing process for easy management .
Particle System
Simulates visual effects such as rain, snow, stage flames, and stage fireworks.
Skybox
Adds a sky background for more realistic outdoor event pre-visualizations.
Visualize Broadcasting
Animation Production
The animation editing function can realize the editing and display of various animation effects such as characters, stage mechanical devices, and light shows, perfectly demonstrating the entire process of the real on-site activities.
Quick Switching of the Broadcasting
Multiple parameter templates for preset scenes can be used to achieve flexible switching.
Tracking Device
Real-time tracking of moving objects by projection and lighting can be completed, and real-time rendering of dynamic projection images and automatic tracking of cameras (AR) can achieved.
In-camera VFX
Overlay media containing transparent channels onto the camera-captured image to present a more diverse broadcast effect.
DMX Offline Programming
DMX Fixture
Support adding DMX Fixture in the scene, independently editing the Fixture library, and quickly matching the address codes of the added fixtures to complete the pre-pre-visualization of the lighting show. It can be combined with the imported scene model for pre-visualization and accurately control the overall lighting effects of the venue.
Timeline-based Broadcasting System
Timeline Mode
Accurate time control, powerful equipment editing, and media arrangement that can set the display scene of each media on different display devices in different time periods.
Adding Control Commands
Control commands such as "play", "pause", "jump", and "stop" can be added to the timeline to achieve a diverse range of program playback effects.
Timeline Media Editing
Contains various editing features (modifying RGB, color keying, adjusting blending modes, fade in/out, etc.), and supports media copy and paste on the timeline.
Efficient rendering and video processing
Powerful GPU decoding and 2D/3D render Engine
Powerful rendering engine for real-time high-performance 2D/3D graphics rendering, supporting OpenGL and DirectX. It supports almost all video formats available today.
Support for exporting videos
Save the project pre-visualization effect as a video through offline rendering, and set parameters such as resolution, frame ratefor exported videos
Projection Simulation and 3D Mapping
Support for 3D model import and UV mapping
Support for importing 3D models (*.obj, *.skp, *.3ds, *.fbx) and mapping videos to model surfaces based on UV unwrapping. It also supports 3D preview and viewing.
Projection Simulation
Simulate the real projection light path to understand the occlusion relationship between people or objects and the light path in advance during the design stage. This serves as the feasibility basis for design solutions and mitigates design risks.
3D Mapping
Simulate the real projection light path and screen distortion, accurately measure the illumination and occlusion of the projector in the actual environment, and easily complete the light path design and 3D mapping of various complex models using multiple built-in projector parameters. Through 4-6 point adjustment, the software can real-time reverse calculate the projector position, orientation, and output image, greatly improving the efficiency of multi-person collaborative.
Flexible Mapping
The software supports various mapping modes (parallel mapping, perspective mapping, data mapping), and can directly map the video image to the display device or Projection surfa according to user requirements, making it easy to achieve user demands.
Support for Ultra-High Resolution Video
Support for decoding videos and images with unlimited resolution (4K, 8K, and higher), and achieve point-to-point display for any resolution LED display or projection surface.
Automatic Blending
Automatic blending of projection based on camera feedback quickly resolves the blending of regular models such as flat, curved, and spherical screens. It automatically corrects projector color difference, adjusts blending edge brightness, and aligns geometric distortion.